

Of course, in most cases these bandits don’t really act like bandits they don’t go out on raids, or really do much of anything except wait in their lair for the player to show up and kill them. Rather than send the player off to a cave to kill some undead, the game can send the player to a cave to kill some bandits that have been causing trouble. Since they’re outlaws, they need to have bases out away from the towns and cities, which means they can be treated largely like other monsters. The easy way to provide such enemies is to include bandits. Fighting monsters and undead is all well and good, but eventually players want to face off against some human (or at least humanoid) enemies, who will use various weapons and armor and even magic to give a more varied challenge. Most of the time they’re tending to their lair, raiding hapless travelers, defending against the odd adventurer, and generally scraping out an existence on the wrong side of the law.īandits, of course, are classic RPG enemies. Rather than starting in cities and heading out into the wilderness for adventure, as is usually the case, players live out in the wilderness, and find adventure the closer they get to cities.

Players can have their own reasons for choosing this way of life, but the important thing is that they live outside the traditional, civilized part of the world. Essentially it would be a full-on fantasy role-playing game, similar to Skyrim or other open-world games, except instead of playing a hero or adventurer as usual, one would play as a bandit. This first entry is an idea I’ve had for some time, but playing Skyrim has brought it to mind again. Some of these will be relatively simple while others might be essentially impossible to actually make, but since I’m certainly not going to make any of them I figured I’d share. Anyway, the idea with Wishful Thinking posts is to describe some designs for games I would love to play. Perhaps it will just be a very slow series.

It’s the start of a new series! Well, maybe that’s a bit optimistic as I’ve only thought of two entries for it so far, and I might not even get around to writing the second one for a while.
